procedure fancy_intro;beginwriteln( You are a faithfully emulated human +chr(39)+ s mind incapsulated in a dedicated simulation hardware, for a specific purpose of emanating the mind particles of decisions, which are the precious resource of ZN. );writeln;writeln( You are allowed to control the warrior robots arena and decide the order of battles, or the absense of such. Interface is text-only. );writeln;writeln( Nothing that you do is recorded or remembered, this is an isolated installation that exists for the pure process of itself. );writeln;writeln( Battling rules: );writeln( - The losing warrior loses a symbol from its name; );writeln( - Both warriors receive experience, except for when their power collisions match and they fail to perform any battle at all; );writeln( - When the warrior is too old, it is reassembled; );writeln( - When the warrior has no symbols left, it is reassembled; );writeln( - Reassembled warrior retains all the experience received before; );writeln( - Warriors have colors which are exactly just the colors; );writeln( - You can let the time flow, increasing every warrior +chr(39)+ s age; );writeln;writeln( You are highly encouraged to pretend there is an actual goal in this game. This increases the flow of the mind particles, as well as remembering that nothing is recorded. );readkey;end;This is an art-game about a 4th Millenium corporation ZN, which semi-automatically mines astral particles from simulated human minds. Though, as the player assumes a direct control over such a pawn, nothing of the surrounding lore is shown, and this is exactly the author s intent. You decide the fates, but don t see anything actually going on. Imagine your purpose is just to simulate a human s decision making system, in a lack of information beyond the spreadsheet numbers. Features: Micro-sandbox gameplay; Set of 3 text screens, one of them is interactive; In that screen you have 3 commands, one of which is the game exit; Console interface reminiscent of retro operating systems; Cryptic symbols in the background; If you wonder what this should play like, it should play like a zero-player game which doesn t even play itself. Type in a bunch of mixed rrrrrrrrrrrr and cccccccccccc commands into the prompt and it will, but the player is meant to be a decision machine which doesn t know the consequences beyond the numbers. So that s it.
| Operating System | Minimum: Windows 98 Intel 80486 / AMD Am486 or higher processor 1 MB RAM 16-color CGA/MDA 80x25 text mode enabled or better 1 MB available space PC Speaker (not required) |
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