Realism, craftsmanship, self-regulating vegetation, plants, insects, mushrooms, and ruins, in a semi-open world. Features All vegetation is self-regulating and evolves over the days Temperature and humidity are calculated based on terrain, month of the year, and time. Temperature and humidity directly impact objects that can degrade over time. All objects (e.g. wood) have condition levels and can thus rot by degrading houses, objects, barrels, etc. A system for placing objects and creating stagings and sets is in place. A creative mode is available with unlimited items A fairly advanced inventory and exchange system. A very advanced object creation system. (several ingredients for a recipe and several elements obtained in output, as well as enormous possibilities of variants of recipes) A weight calculation system for inventory and volume calculation for containers and chests. A step-by-step house building and construction system with choice of materials and their condition or variants. Already about 200 items in the game. The StoneHenge site that can be visited. 16 languages are taken into account (basic translation).
| Operating System | Minimum: Windows 7 Intel core i5 8250 U 8 GB RAM GeForce 940 MX DirectX: Version 9.0 4 GB available space |
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